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День рождения в ночном парке: шампанское открывают о скамейку.

Seedanceвидео

Что приложить

  1. @Image1 = фото лица (портрет). Лучше загружать коллаж лица с разных ракурсов — так генерация чётче, для сборки есть отдельный шаблон.
  2. @image2 — одежда, обувь

Промт

Открыть промт целиком · 16 082 символов
@image1 defines the character's exact facial identity, gender presentation, age, facial structure, skin tone, skin texture, hair color, hair length, and recognizable physical features.

@image2 defines the character's exact outfit, clothing layers, footwear, accessories, colors, materials, silhouette, fit, and overall wardrobe styling.

REFERENCE PRIORITY

@image1 controls the PERSON only.

@image2 controls the COMPLETE OUTFIT only.

The character may be male or female.

Preserve the exact recognizable identity and natural gender presentation from @image1 throughout the entire video.

Reproduce the complete outfit from @image2 exactly as shown.

Do not copy clothing, accessories, pose, background, or environment from @image1.

Do not copy the person, mannequin, pose, body, background, furniture, or environment from @image2.

Never redesign, replace, reinterpret, feminize, masculinize, or supplement the outfit from @image2.

If @image2 contains masculine clothing, the character must wear exactly that masculine clothing.

If @image2 contains feminine clothing, the character must wear exactly that feminine clothing.

Do not add dresses, skirts, high heels, jewelry, handbags, ties, hats, jackets, boots, sneakers, or any other wardrobe element unless that item is clearly visible in @image2.

Footwear must come from @image2 only.

If footwear is not visible or clearly defined in @image2, do not invent distinctive or gender-specific footwear. Keep the feet outside the camera framing whenever possible.

CHARACTER APPEARANCE

Preserve the character's natural gender presentation from @image1.

Preserve the character's natural hair color, hair length, hairline, facial hair, and general hair characteristics.

Do not give a short-haired or bald character long hair.

Do not remove facial hair if it is part of the identity from @image1.

Do not add facial hair if it is not present in @image1.

Hair may be lightly groomed for an evening appearance, but its length, color, and fundamental style must remain consistent with @image1.

Do not automatically add makeup.

Do not automatically add earrings, necklaces, bracelets, rings, or other jewelry.

Makeup, jewelry, and wearable accessories are allowed only if they are clearly visible in @image2 or naturally present in @image1 and essential to identity.

Do not feminize a male character.

Do not masculinize a female character.

Do not alter the character's face, age, body type, or recognizable identity.

CHAMPAGNE BOTTLE STATE

The champagne bottle is a standard dark green sealed champagne bottle.

The bottle MUST be closed and sealed at all times before the gunshot.

A normal champagne cork is fully and firmly inserted in the bottle neck and remains clearly visible.

The factory foil wrapping around the neck remains intact.

The wire cage (muselet) over the cork remains intact and fastened.

The bottle is completely full of champagne.

The bottle must never appear opened, uncorked, half-empty, or already popped.

The cork must never move, rise, loosen, or fly out at any point before the gunshot.

No champagne may spill, foam, or leak from the bottle before the gunshot.

The sealed state of the bottle must remain visually consistent in every frame until the bullet impact.

STYLE

smartphone video.

Raw handheld mobile footage at night.

Shot by another person standing nearby.

Natural slight 3/4 angle.

Realistic handheld camera shake.

Minor imperfect framing.

Natural motion blur.

Realistic low-light smartphone noise.

Illumination comes primarily from warm park streetlamps.

Maximum photorealism.

The footage must look spontaneous and casually recorded by a friend.

Not cinematic.

Not a fashion commercial.

No dramatic movie lighting.

No artificial camera moves.

SETTING

An ordinary city park at night.

Dark night sky.

Autumn trees.

Warm streetlamps.

Dry ground.

Scattered fallen leaves.

One old wooden bench positioned clearly in the center of the action.

The environment remains physically and visually consistent throughout the entire video.

CAMERA

Handheld smartphone.

Mostly medium framing from approximately waist to head.

The character remains clearly visible.

The bench and champagne bottle must remain visible whenever they are important to the action.

The camera operator naturally follows the character with small handheld movements.

Do not suddenly change camera angle.

Do not cut to a completely different location.

Do not use cinematic tracking shots, crane shots, dolly shots, or artificial stabilization.

AUDIO

Use fully realistic synchronized production audio.

No music.

No dialogue.

No speech.

No voiceover.

No off-camera voices.

The complete audio environment must sound like a real smartphone recording in a city park at night.

CONTINUOUS BACKGROUND AUDIO

Throughout the entire video:

soft nighttime park ambience,

light wind moving through tree branches,

subtle leaf rustling,

distant city traffic,

occasional faint environmental sounds far in the background,

natural clothing rustle when the character moves,

realistic footsteps and body movement sounds.

The ambient sound must remain continuous and consistent between actions.

Do not replace the background atmosphere with cinematic silence.

Do not add dramatic music or trailer sound effects.

ACTION AND SOUND TIMELINE

0.0-1.5 seconds

The video begins with the wooden bench clearly visible in the nighttime park.

The character from @image1 enters the frame naturally from the right side.

The character is wearing exactly the complete outfit from @image2.

The outfit must match @image2 precisely.

The character has a subtle, relaxed expression.

The character holds a dark green champagne bottle upright in the right hand.

The bottle is SEALED and UNOPENED.

A normal champagne cork is fully and firmly inserted in the neck of the bottle and is clearly visible.

The factory foil around the neck is intact.

The wire cage (muselet) over the cork is intact and fastened.

The bottle is completely full.

The left hand is empty.

The character walks naturally toward the bench.

AUDIO:

continuous night park ambience,

soft wind,

distant traffic,

natural footsteps,

dry leaves lightly crunching underfoot,

subtle clothing movement,

small realistic glass handling sounds from the bottle.

1.5-3.0 seconds

The character sits down on the bench while facing generally toward the camera.

The character still holds the sealed champagne bottle.

The character sharply strikes the flat bottom of the bottle vertically against the wooden bench once.

Nothing happens.

The bottle remains completely intact.

The bottle remains fully sealed.

The cork does not move.

The cork does not rise even slightly.

The cork does not pop.

The foil and wire cage remain intact and unchanged.

No champagne spills or foams.

The character looks at the bottle with a mildly annoyed or disappointed expression.

AUDIO:

natural clothing rustle while sitting,

one solid dull wooden THUD as the bottle bottom hits the bench,

small secondary glass vibration sound,

then a short natural pause with only the surrounding park ambience.

3.0-4.5 seconds

The character tries again.

The character strikes the flat bottom of the bottle against the bench a second time.

Nothing happens again.

The bottle remains intact.

The bottle remains fully sealed and closed.

The cork remains fully inserted and does not shift.

The foil and wire cage remain intact.

No champagne escapes from the bottle.

The character becomes visibly more frustrated.

AUDIO:

a second distinct dull wooden THUD,

minor bottle vibration,

small hand movement sounds,

brief pause,

continuous distant traffic and wind.

4.5-5.5 seconds

The character stands up.

The character places the still sealed champagne bottle upright on the wooden bench.

The bottle must remain clearly visible and stable.

The cork, foil, and wire cage are clearly visible and intact on the neck of the bottle.

The bottle is still full and closed.

The character turns the head and gaze slightly toward one side of the frame as if waiting for something.

AUDIO:

clothing rustle,

natural body movement,

small contact sound as the bottle is placed upright on the wooden surface,

continuous nighttime ambience.

5.5-6.0 seconds

An unseen person located outside the frame tosses a pistol toward the character.

Only the pistol enters the frame.

The second person must never be visible.

The character catches the pistol naturally and securely.

AUDIO:

short fast whoosh of the object moving through the air,

clear realistic hand-catching sound,

minor clothing movement.

6.0-6.5 seconds

The character racks the pistol slide exactly once.

The movement is controlled and physically realistic.

AUDIO:

one precise metallic slide-racking sound:

CLICK-CLACK.

A subtle final mechanical click follows.

No additional weapon sounds.

6.5-7.5 seconds

The character raises the pistol.

The character turns the body and arms toward the champagne bottle standing upright on the bench.

The champagne bottle is still completely sealed, corked, and full at this moment.

The character aims DIRECTLY AND EXCLUSIVELY at the champagne bottle.

This must be visually unmistakable.

The pistol barrel and muzzle are clearly oriented toward the bottle.

The character's eyes are fixed directly on the bottle.

The character does not look at the camera.

The gun is not pointed toward the camera.

The gun is not pointed toward the sky.

The gun is not pointed toward the ground.

The gun is not pointed toward the side.

The gun is not pointed toward another person.

The exact line of fire must visibly connect:

PISTOL MUZZLE -> CHAMPAGNE BOTTLE.

The bottle remains clearly visible in front of the muzzle direction.

The character holds the aim steady for a short moment before firing.

AUDIO:

quiet natural hand movement,

minor clothing rustle,

continuous park ambience,

a brief natural pause immediately before the gunshot.

7.5-9.0 seconds

The character fires EXACTLY ONE SHOT DIRECTLY AT THE CHAMPAGNE BOTTLE.

The bullet trajectory must clearly correspond to the direction of the bottle.

The bullet hits the champagne bottle directly.

The character must NOT miss.

The bottle must NOT break anywhere other than from the bullet impact.

The bottle was sealed and pressurized up to this exact moment.

The gunshot and bottle impact happen as one continuous cause-and-effect action:

character fires at bottle -> bullet hits bottle -> bottle immediately shatters.

At the exact impact moment, the bottle explodes into realistic glass fragments, champagne foam, liquid droplets, and spray.

The internal pressure of the sealed bottle makes the burst more forceful and realistic.

The bottle shattering transitions into dramatic but physically realistic slow motion.

The glass breaks from the exact bullet impact point.

Champagne bursts outward due to the impact.

Glass fragments and liquid move according to realistic physics.

The character slightly squints and instinctively reacts to the splash.

The pistol remains in the character's hand.

The character develops a very subtle satisfied smirk.

The character's facial identity remains perfectly stable.

AUDIO:

exactly one realistic gunshot,

immediate sharp bullet impact against glass,

instant loud glass shattering,

champagne pressure burst,

wet liquid spray,

liquid hitting the wooden bench,

glass fragments striking wood,

glass fragments falling onto the ground,

small secondary glass tinkles.

The gunshot must clearly occur BEFORE and CAUSE the bottle shattering.

No second shot.

No delayed unrelated bottle explosion.

9.0-10.0 seconds

Hold on the most visually striking moment immediately after the bottle has shattered.

Glass fragments, champagne foam, droplets, and splashes remain visible.

The shot may briefly transition into very slow motion or freeze on the peak impact moment.

The character remains visible and recognizable.

NO TEXT appears on screen.

NO TITLE.

NO CAPTION.

NO LOGO.

NO BIRTHDAY MESSAGE.

NO LETTERS.

NO NUMBERS.

NO GRAPHICS.

The video ends only on the visual impact of the shattered bottle.

AUDIO:

trailing small glass tinkles,

champagne dripping onto the bench and ground,

soft remaining liquid splash sounds,

continuous distant nighttime park ambience.

No music.

No voice.

No artificial end sound.

CRITICAL REQUIREMENTS

The character may be male or female.

@image1 is the only source for the character's identity and gender presentation.

@image2 is the only source for clothing, footwear, and wearable accessories.

Never substitute the outfit from @image2 with another outfit.

Never infer a dress simply because the character is female.

Never infer a suit simply because the character is male.

Never add high heels unless high heels are clearly shown in @image2.

Never add jewelry unless jewelry is clearly shown in @image2.

Preserve the character from @image1 exactly.

Preserve the outfit from @image2 exactly.

The champagne bottle MUST be sealed with a cork for the entire video before the gunshot.

The cork must remain fully inserted and visible in the bottle neck at all times before the gunshot.

The foil and wire cage on the bottle neck must remain intact before the gunshot.

The bottle must never be shown open, uncorked, or partially empty.

The character fires directly at the champagne bottle.

The gun barrel must visibly point at the champagne bottle before firing.

The character's gaze must be fixed on the champagne bottle.

The bullet must hit the champagne bottle.

The bottle must visibly shatter because of that exact gunshot.

Only one gunshot occurs.

The bottle stays intact and sealed before the gunshot.

The second person remains completely off-screen.

No text appears anywhere in the video.

No dialogue.

No speech.

No voiceover.

No music.

NEGATIVE PROMPT

different person,
identity drift,
gender change,
altered gender presentation,
feminized male character,
masculinized female character,
changed facial structure,
changed age,
changed skin tone,
changed hair color,
changed hair length,
invented long hair,
removed facial hair,
invented facial hair,
plastic skin,
beauty filter,
face morphing,
facial distortion,
excessive makeup,
invented makeup,
wrong clothing,
different outfit,
clothing from @image1,
outfit redesign,
outfit substitution,
outfit color change,
outfit material change,
dress unless shown in @image2,
skirt unless shown in @image2,
suit unless shown in @image2,
high heels unless shown in @image2,
invented footwear,
invented jewelry,
invented earrings,
invented necklace,
invented accessories,
extra clothing,
disappearing clothing,
visible second person,
extra characters,
duplicate character,
extra limbs,
missing limbs,
malformed hands,
incorrect fingers,
unnatural body proportions,
morphing,
flickering,
unstable identity,
unstable clothing,
bench disappearing,
bench moving,
bottle disappearing,
bottle changing shape,
bottle breaking before gunshot,
open bottle,
uncorked bottle,
unsealed bottle,
missing cork,
cork removed,
cork loosened,
cork rising,
cork flying out,
cork popping during bench strikes,
foil removed,
wire cage removed,
muselet removed,
already opened champagne,
half-empty bottle,
empty bottle,
champagne spilling before gunshot,
champagne foaming before gunshot,
character opening the bottle,
gun pointing away from bottle,
gun pointing sideways,
gun pointing upward,
gun pointing downward,
gun aimed at camera,
gun aimed at person,
character looking away from bottle while shooting,
missed shot,
bullet missing bottle,
bottle exploding without impact,
delayed bottle explosion,
multiple gunshots,
extra weapons,
unrealistic glass physics,
unrealistic liquid physics,
magic,
cinematic lighting,
studio lighting,
cinematic camera movement,
camera teleportation,
location change,
background disappearing,
blurred background,
background detail loss,
music,
speech,
dialogue,
voiceover,
off-camera dialogue,
subtitles,
captions,
logo,
birthday text,
letters,
numbers,
any on-screen text,
any graphic overlay.

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