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Гигантские руки одевают героя по частям в светлой гардеробной.

Seedanceвидео

Что приложить

  1. @Image1 = фото лица (портрет). Лучше загружать коллаж лица с разных ракурсов — так генерация чётче, для сборки есть отдельный шаблон.
  2. @Image2 = фото образа (можно на человеке, главное образ должно быть хорошо видно).

Промт

Открыть промт целиком · 7 810 символов
References
@Image1 — use for identity only: exact face, skin tone, hair color and texture, body proportions, and height (175 cm / 5'9"). No beautifying, no restyling of facial features, no elongating or stretching the head or face — natural facial proportions throughout.
@Image2 — outfit reference. Reproduce exactly: same garment shapes, colors, patterns, fabric texture and any accessories (shoes, bag, jewelry) shown. Do not redesign, restyle, or invent different clothing — use only what is shown in @Image2.

Core scene
A locked-off, doll-like dress-up video. The character from @Image1 (height 175 cm) stands facing the camera in a large, bright dressing room, arms held slightly away from her body, in the passive, still posture of a doll being dressed rather than an active person getting dressed herself. She is never static/frozen in the sense of a paused photo — continuous small natural motion throughout (breathing, faint weight shift, occasional slow blink) — but she never moves her own limbs to help, with exactly three exceptions: (1) when an upper-body garment (top, jacket, or shirt) is being put on, she raises her arms so the hands can guide the garment over them; (2) when the lower garment is pants or shorts, she lifts each leg in turn so the hands can guide it through the leg opening, exactly as a person naturally does when someone else helps them step into trousers — if the lower garment is instead a skirt or dress, no leg-lifting is needed and the hands simply draw it into place; (3) when the shoes are put on, she lifts each foot in turn so the giant hands can guide it into the shoe. Outside of those moments, all dressing actions are performed entirely by a pair of giant human hands entering the frame from outside it (top and sides), visible only from the wrist or forearm down. The hands place, adjust, and smooth each garment from @Image2 onto her body one piece at a time, in sequence, exactly as if dressing a doll — and every garment settles into a precise, close fit that follows her natural body silhouette exactly, never loose, baggy or ill-fitting (unless @Image2 itself shows a deliberately loose-cut garment, in which case match that cut exactly). The framing changes come only from the camera holding a fixed wide shot — never from her walking toward or away from it.

Wardrobe & setting
She begins already wearing a simple minimal base layer (plain fitted top and shorts, or equivalent light underlayer), standing barefoot on a light wood or pale stone floor inside a large, bright dressing room — a spacious walk-in closet room (not a wardrobe cabinet or furniture piece), with rows of neatly organized clothing on visible racks and shelves in the soft-focused background, a full-length mirror, warm-to-neutral soft overhead and ambient light filling the space evenly. Each subsequent garment from @Image2 is added over this base layer by the giant hands, with her own movement limited strictly to the three exceptions above (raising arms for tops/jackets/shirts, lifting legs for pants/shorts, lifting feet for shoes). Hair and face match @Image1 exactly and do not change throughout.

Global setup / style
Photorealistic, soft bright natural interior lighting typical of a well-lit dressing room, plain but fully locked-off camera framing (the camera itself never pans, zooms, or repositions — it is fixed for the entire clip). Vertical 9:16. The giant hands are anatomically correct in every frame — five fingers each, natural joints, realistic skin texture and proportions relative to her body (clearly larger than a normal human hand relative to her scale, consistent with the "giant hand" doll-dressup effect). No handheld shake, no fisheye distortion. One continuous take, no hard cuts, no jumps in her position.

Timeline
0:00–0:02 — She stands still in the base layer, arms slightly raised/away from her body in a passive doll pose. A pair of giant hands enters from the top of frame and adjusts the straps/fit of the base layer at her shoulders, which sits close and precisely to her figure.

0:02–0:05 — The hands lift the main upper-body garment from @Image2 (top/jacket/shirt) into frame. She raises both arms so the hands can guide the garment over them and down onto her torso, then lowers her arms once it settles into place, fitting her figure exactly. Aside from this arm movement, she remains passive, only breathing and faint natural sway.

0:05–0:08 — The hands bring the lower garment from @Image2 into frame at floor level. If it is pants or shorts, she lifts one leg at a time and the hands guide it through the leg opening before drawing the garment up into place; if it is a skirt or dress, she stays still while the hands gather the hem and draw it into position without any leg-lifting. Either way, the hands smooth any folds so the fit stays close and precise along her silhouette.

0:08–0:10 — The hands lift a pair of shoes from @Image2 into frame at floor level. She lifts one foot at a time, and the hands guide each foot into its shoe, adjusting the strap/fit once each foot is in place.

0:10–0:12 — The hands bring an accessory from @Image2 (bag, jewelry, or similar) into frame and place it into her hand or onto her body, adjusting its position.

0:12–0:13.5 — A final small adjustment gesture — the hands lightly pinch or smooth a detail near her collar, wrist, or hair — then withdraw from frame, leaving her standing fully dressed, outfit fitted precisely to her figure, still and facing the camera.

Sound
Natural ambient audio only: soft fabric rustling as each garment is placed, faint skin-contact sounds as the hands adjust straps and fit, a soft footstep/shift sound when she lifts each leg for pants/shorts or each foot for the shoes, quiet ambient room tone. No music, no dialogue, no voiceover.

Physics/continuity lock
The camera remains completely locked-off for the entire video — no pans, no zooms, no repositioning, no handheld shake. She never moves her own arms or body to assist with dressing, with exactly three exceptions: raising both arms during the upper-body garment placement (0:02–0:05); lifting each leg in turn if the lower garment is pants or shorts (0:05–0:08) — this does not apply if the lower garment is a skirt or dress, where she stays still; and lifting each foot in turn during the shoe-fitting beat (0:08–0:10). These are the only self-initiated movements in the entire video. She is never fully static/frozen — continuous small natural motion (breathing, blinking, faint sway) persists in every frame even while passive. The giant hands are anatomically correct in every appearance — five fingers per hand, no distortion, no extra or missing digits. Every garment fits her figure precisely and snugly, following her natural body silhouette with no bagginess or ill-fitting drape, unless @Image2 itself shows a deliberately loose cut. Her face, identity and height (175 cm) match @Image1 exactly throughout — same face, hair, skin tone, no elongating or stretching the head or face. The outfit matches @Image2 exactly — same garment shapes, colors, patterns and accessories, unaltered. The dressing room setting (racks, shelves, mirror, bright even light) stays consistent throughout — no location changes, and it remains a room, never a wardrobe cabinet or piece of furniture. No extra people, no second doll/character, no logos, no watermarks, no on-screen text, no subtitles, no duplicated character.

Style lock
Warm, soft, slightly surreal "living doll" aesthetic set inside a bright, spacious dressing room — a real person held in the passive stillness of a doll while unseen giant hands dress her piece by piece, each garment settling into a precise fit, camera fixed throughout, nothing rushed or chaotic, calm methodical dressing motions carrying all the visual interest.

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