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Sound:
<ambience matching the location in @image1> <soft breathing of the animal> <faint sound of the animal shifting its weight on the surface it sits on> <one quiet snuff near the end>. No music, no human voice, no narration.
Physics / continuity lock:
The animal stays anchored on exactly the same spot for the whole shot — it must not slide, drift, stand up, walk, or be re-placed between camera angles. The scene is one consistent 3D space: every object visible in @image1 keeps the same position and the same relationship to the animal as the camera moves around; nothing appears or disappears between angles. Light direction, shadow direction and shadow length stay exactly as in @image1 at every angle. The animal's real-world size stays constant and correct relative to the objects visible in @image1.
Anatomy lock:
The animal keeps exactly the number of legs, eyes, ears and tails it has in @image1 — no extra or missing limbs, no duplicated tails, no morphing paws. Head-to-body proportion correct for that animal, never oversized or doll-like. Coat pattern, colors and markings identical to @image1 from every single angle, including the back and both sides — invent the unseen side once and keep it consistent. Any collar or accessory keeps the same color and position.
Clean frame:
Nothing but the location and the animal in frame. No camera operator, no hands, no reflections of a person, no other animals or people. No on-screen text, subtitles, captions, watermarks, logos, timestamps, recording indicators, frames, borders or any interface overlay of any kind. The viewpoint changes are fast blurred camera moves, not edits — no cuts, no jump cuts, no transitions, one continuous take.